13 thoughts on “glsl bloom shader”

  1. YESSS! Thanks a bundle! I had everything in my HDR pipeline working (hi-pass and such) except blooming of highlight values! This did the trick!

  2. Very nice shader
    i use this code to understand the power of glsl code and test it with DELTA3D OSG (prerender test)
    good job
    best regards

  3. Hello…I’m new in GLSL. I tried to place your code in my fragment shader, but I don’t know what I have to write in the main opengl file. Can you help me?

  4. Hi ! Nice ! and thanks for this piece of code. I’m a beginner and have a question.
    Could you confirm that we need to render the scene to a textured quad in front of screen and using this shader for only for this “scene quad” ?
    Also, I only see a fragment shader code but no vertex shader. Is it possible to only bind a fragment shader without vertex shader ?
    Thanks in advance for your answer.

  5. It,s great! 🙂 good job! I modified this, and get better results, and faster computing 🙂 thanks for shader! 🙂 sorry for bad english 😀

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